Alphaground PVP
Weapons:
Firearms
Balancing and Progression:
The AP bonus from the skill “Penetrator” was removed and put into the ammunition instead, including the regular ammo also having an AP bonus now.
The damage bonus was removed from the skills and is controlled by attachments and ammo-type.
The weapons are rebalanced to be most effective in their specific role (a ongoing process).
These roles are:
(Direct Combat: Melee)
Close-range: Shotguns
Short-range: SMG, Pistol, Revolver
Mid-range: AR, LMG
Mid-to-long-range: DMR
Long-range: Sniper
(Feel free to contribute to this wiki)
-Base Stats-
Close-range
Shotguns
Short-range
SMGs:
SMG-5
Damage 9mm: 32
Max Range: 200
Effective Range: 130 (rng)
Rounds Per Minute: 500 (rng)
DPM: 16.000
AKS-47U
Damage 7.62mm: 50
Max Range: 200
Effective Range: 25 (rng)
Rounds Per Minute: 450
DPM: 22.500
UMP .44 SMG
Damage .44 Magnum: 85
Max Range: 200
Effective Range: 30
Rounds Per Minute: 210
DPM: 17.850
Pistols:
Pistol
Damage 9mm: 32
Max Range: 120
Effective Range: 60 (rng)
Rounds Per Minute: 184 (rng)
DPM: 5.888
Glock-19 Full auto
Damage 9mm: 48 (rng)
Max Range: 120
Effective Range: 30
Rounds Per Minute: /
DPM: /
.44 Magnum
Damage .44 Magnum: 85
Max Range: 120
Effective Range: 51 (rng)
Rounds Per Minute: 102 (rng)
DPM: 8.670
Desert Vulture
Damage .44 Magnum: 85
Max Range: 50 (needs update to 120)
Effective Range: 26 (rng)
Rounds Per Minute: 132 (rng)
DPM: 11.220
Mid-range
ARs:
AK-47
Damage 7.62mm: 50
Max Range: 200
Effective Range: 81 (rng)
Rounds Per Minute: 348 (rng)
DPM: 17.400
Tactical Assault Rifle
Damage 7.62mm: 50
Max Range: 90
Effective Range: 49 (rng)
Rounds Per Minute: 413 (rng)
DPM: 20.650
SFAR-1
Damage 5.56mm: 42
Max Range: 200
Effective Range: 110
Rounds Per Minute: 502 (rng)
DPM: 21.084
LMG:
M60
Damage 7.62mm: 50
Max Range: 150
Effective Range: 118 (rng)
Rounds Per Minute: 522 (rng)
DPM: 26.100
Mid-to-long-range
DMR:
Marksmen Rifle
Damage 7.62mm: 50
Max Range: 200
Effective Range: 135(rng)
Rounds Per Minute: 154(rng)
DPM: 7.700
Survivor Mini-14
Damage 7.62mm: 45
Max Range: 200
Effective Range: 132(rng)
Rounds Per Minute: 329(rng)
DPM: 14.805
MP-5 Carbine
Damage 9mm: 41 (rng)
Max Range: 200
Effective Range: 140
Rounds Per Minute: 580
DPM: 23.780
SCAR-H
Damage 7.62x51mm: 55
Max Range: 180
Effective Range: 161 (rng)
Rounds Per Minute: 580 (rng)
DPM: 31.900
Long-range
Sniper:
Hunting Rifle
Damage 7.62mm: 50
Max Range: 200
Effective Range: 158 (rng)
Rounds Per Minute: 121 (rng)
DPM: 6.050
VSS Vintorez
Damage 9x39mm: 42
Max Range: 200
Effective Range: 180
Rounds Per Minute: 365 (rng)
DPM: 15.330
Survivor Scout Sniper Rifle
Damage 5.56mmNATO: 50
Max Range: 200
Effective Range: 180 (rng)
Rounds Per Minute: 123 (rng)
DPM: 6.150
Sniper Rifle
Damage 12.755mm: 85
Max Range: 200
Effective Range: 167 (rng)
Rounds Per Minute: 143 (rng)
DPM: 12.155
Mauser98k
Damage 7.92x57mm: 71
Max Range: 200
Effective Range: 190 (rng)
Rounds Per Minute: /
DPM: /
Discussion (0)
There are no comments for this doc yet.